|Topic was automatically imported from the old Question2Answer platform.
I need a Node2D component that draws a rect visible only in the editor viewport. I tried to use a CollisionShape2D but it shows ugly yellow exclamation mark icon because it has improper parent. I made it just a Node2D type and wanted to draw a rectangle myself. After I marked my class with
[Tool] attribute, everything broke because there was runtime-related logic in
_Ready() function. The only solution I found is to use editor check guard
if (Engine.IsEditorHint()) return; but it is an ugly solution for this task.
I tried to subclass my component from a tool class but it doesn’t work, probably not getting correctly registered in engine’s internal logic. Is there a convenient way to define an additional (decorating) logic to an existing component and not break the component. Mixing up tool and runtime code seems a very bad solution, IMO