|Topic was automatically imported from the old Question2Answer platform.
I use a
texturerect as semi transparent overlay for my game. It is nested inside of a
MarginContainer. I also use a singelton with
_unhandled_input to detect swipe. The problem is that
_unhandled_input don’t fire when the overlay is active. Is there a option for not handling input in ui ellements?
Is there a reason your singleton uses
_unhandled_input instead of
Bernard Cloutier | 2020-10-07 17:09
I would assume it’s so that the game doesn’t respond to inputs that other nodes should have handled.
exuin | 2020-10-08 03:23