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I am working in 2D and want to play around with the parameters in
WorldEnvironment. Mainly, I want to experiment with fog and lighting.
How do I either (1) access the default
WorldEnvironment to change parameters, or (2) create a new
WorldEnvironment node to change parameters?
I usually find the Godot documentation sufficient, but this time I couldn’t find the answer in it.
I’ve tried adding a
WorldEnvironment node to my camera, which is
Camera2D child of my Player node. I created a new Environment resource for it. But I am not seeing any effects when I fiddle with the parameters.
I notice that the 3D
Camera node has a parameter for an Environment resource, but the
Camera2D does not. So, is there a way to change the WorldEnvironment when working in 2D with a
This GitHub issue seems to be related. There seems to be some confusion over whether
WorldEnvironment is applicable to 2D.