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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | slacke |
I have Dualsense wireless controller.
When I connect to PC with usb, Godot can detect the input event just fine.
but when I connect with Bluetooth Godot couldn’t detect any input.
Any other game can detect my wireless controller just fine.
how I detect input
if event is InputEventJoypadMotion:
if event.axis == 0:
text1.text = str(event.axis) + "\n" + str(event.axis_value)
leftHStr = event.axis_value
if event.axis == 1:
text2.text = str(event.axis) + "\n" + str(event.axis_value)
leftVStr = event.axis_value
Are you connecting the bluetooth controller before or after starting your game?
Additionally, if you wire up the joy_connection_changed
signal, does it provide any useful information?
See here for some additional info.
jgodfrey | 2022-08-30 22:58
I added the code from your link. and here is the result.
>Open game, then Connect controller with Bluetooth.
It print PS5 Controller
I get InputEventJoypadMotion for 1 frame. and that’s it. nothing come out after that.
>Connect controller with Bluetooth, then open game
nothing is detect.
Honestly I think this is game engine bug. but I will provided info in case anyone want it.
slacke | 2022-08-31 02:11
Your above tests seem reasonable to me. That is…
- I’d only expect the
joy_connection_changed
to fire once when a joypad device is connected or disconnected - I wouldn’t expect it to fire at all if you’ve connected the device prior to starting the game.
So, that all sounds as expected. I assume that in either case your bluetooth-enabled input device still doesn’t work in Godot? If so, I really don’t have any other input…
jgodfrey | 2022-08-31 21:55