Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Gokudomatic2 | |
Old Version | Published before Godot 3 was released. |
Hi
Did someone already write a 3d shader that display a mesh in wireframe? I’m kind of clueless with shaders.
I just tried to do that with Godot’s node-based shader editor and the text-based editor.
and failed.
and found this article… waiting for 3.0 may be an alternative.
using POSITION in frag shader causes GLSL compiler error · Issue #3226 · godotengine/godot · GitHub
eaglecat | 2016-04-07 08:34
Indeed. It looks like reduz is only focusing on 2d now.
By the way I’m curious about your attempt. Would you mind to share your shader’s code?
Gokudomatic2 | 2016-04-07 12:03
I just made the mesh faces invisible and transparent.
but I have no idea how to draw lines
eaglecat | 2016-04-07 12:31
I’m just keep messing around with godot shader.
how about this one?
eaglecat | 2016-04-07 15:22
Thanks both of you.
Gokudomatic2 | 2016-04-08 11:24