Godot Version
3.5.3
Question
How could I set it so that an animation track switches update mode mid animation? For example, when I need to have separate parts of a sprite’s image remain in place as the frame changes?
An example of what I would like to know how to do:
Create an animation like this:
(*off)
Cross posted from StackExchange. Had to omit part of the question here since it only seems to let me embed one image.