How you guys says motivated?

Well bro… first of all i never mind. No matter you join the party late or early for me important is you joined :grinning_face_with_smiling_eyes:.. thanks.

And as your advice it’s seems practical and logical. I can sense smell of logic and deep experience in it .

as much people as much mind and as much thought . Each and everyone have different experience and conditions with understanding..

I understand your meaning enjoy or fun are different things and doing is different. You are right. It’s fun to play but not to make . I had experience it alote and many times..

My Main motivation of making game was to start my own studio.. but i understand every dream not born for to be successful or came true.. mostly just goes away with time..

Sometimes you don’t have recourse, sometimes lack of sport, sometimes lack of experience and of you have all of these then you have lack of time..

Thanks for sharing your thoughts.. i feel good after thinking with your prospective :grinning_face_with_smiling_eyes:

Well i am gonna to release my first version of game . Which is disaster according to me. But still i need public openion for improving it.. so hope so . Someone do like to play it :grin:

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I think a large part of this community (Myself included), disagrees with you there. I think the majority here does this as a hobby. And while I’m sure there’s some of them doing that in the pursuit of a career or financial gains or something else (all valid btw!), I think the majority just likes to tinker, build, design and learn.

Also, your other examples, playing music, baking, or whichever activity. Millions of people do that for fun.

Starting a game studio does not inherently mean you need to make games yourself. What appeals to having a gamestudio to you? Is it the fact you can participate in making games? Is it the making itself? Is it the business side?

Finding your why will also help you find your motivation.

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What has worked for me is coding stuff for my hobbies. I have a lot of problems with depression and social anxiety and it helps me to focus on what I enjoy. I play a lot of board games and roleplaying games so for coding, I create programs that help with that. They don’t need to be fancy, just useful to me. After I have the basics working I start improving the design and learning from there. If you’re not enjoying it or can’t find someone to work with, try writing something that helps with stuff you enjoy doing.

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Also, something else I realised working on my current project that helps for me; break stuff up in small chunks.

For example, this is a task I finished a while ago:

1.2.1 Fixed timestep game loop

Description

Implement a simulation loop that ticks at a fixed rate (e.g., 20 ticks per second), completely separate from the rendering frame rate. Game logic only advances in fixed-size steps, never tied to delta time. Rendering can interpolate between ticks for smooth visuals.

Acceptance criteria

  • Simulation runs at a fixed tick rate (configurable, default 30 TPS)
  • Simulation tick is independent of rendering FPS
  • Changing the rendering FPS does not affect simulation outcome
  • A debug overlay shows current tick number and simulation TPS

The code changes are minimal. It took some time research wise, but the changes in the end were small. This is a task, which belongs to a milestone (Deterministic simulation framework in this case), which belong to an epic (Foundation in this case).

I spend quite some time on a design document, writing down things I envision for the game. From there I broke it down in epics (14 in total) and milestones, and broke those down in tasks.

Every task finishes gives a little bit of dopamine. Every milestone finished a bit more, and every epic finished even more.

Perhaps that can work for you too?

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“Why” ?? Umm of i think of this “ why “ .. seriously i can’t understand anything.. .. whenever i think about this Why.. i see my self on the edge of mountain nothing visible more than white clouds and fog…

Oh i am not sure about dipression but yes social anxiety is also my problem. I stay 90 percentage of my dayat home. That’ give me alote of time to work on gaming, coding, art, script writing, World building etc. many more. But it’s all ends on one point :index_pointing_up:.. how to make them real.. my dreams are bigger than my pocket..

When you like to tinker, you can start and not finish.
Tinkering is about learning and for most people learning is fun :slight_smile:

Also, hobby needs to be fun, why else you would have one? :slight_smile:

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Is tinkering and finding out how things works enough for finish project or what else it is takes ?

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I’m confused. This is a 180 compared to your previous post, the one I replied to :smile:

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I support your point of view and fun :slight_smile:

For me, most parts of gamedev is not fun. Only some :slight_smile: The hardest part and least fun from me is finishing :smiley:

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For me the fun is staying alone on room . Solo isolated.. and just do work. I love learning. No matter it’s coding, art, storytelling anything i love learning.. but i seriously hate competition..

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Do you get questions like - is that your game ? have you finished yet ? what are you doing now ? :slight_smile:

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No i don’t get any questions. By anyone.

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:frowning: , my partner every time I tinker with something new

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You have patner to help?? You are lucky… Humm good i am alone working from last 3 years.. no guidence no help nothing.. so i just decided to not to wait for others. Just keep going on and don’t wait for anyone it’s just wastage of time

This is a good goal, why do you want to start a studio?
If you want to become rich, that’s the worst way :slight_smile:

If you start a studio, you can be CEO, hire everyone and do nothing.

Or if you are a coder, you can hire a designer and if you are designer you can hire a coder. You can hire for the assets, for the project or as an employee. Having employees is fun, because they need to be motivated. Paycheck is not enough. You can’t motivate other people if you feeling down.

Or you can do everything alone and not hire anyone, but it’s the hardest path, because sometimes you just doubt yourself: am I good enough?

If you start a studio you have more not fun things: accounting, taxes, marketing…

My recommendation would be to create Studio (Support) Group. The ideal would be 3-6 people. More would be too much.
The people should be in the same stage of their career. If you are just a beginner and somebody is making games for 5 years, that’s not a good match. If you making games as a business and somebody is making games as a hobby that’s not a good match.
You could have discord/slack/FB group for daily chat and once a week 1-2h live call (or even better to meet live in a bar) to discuss your progress/struggles.
You could also test each other games, give feedback, and so on.

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no in that sense, partner which I live with - but have no interest in game dev( or at least I think). But plays sometimes games and when seeing something different then capsule and boxes questions are on way :slight_smile:

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Well evrything is good bro.. atlast you have someone who is little much interested in your dreams.. otherwise.. thier are many who are in much worse conditions.. good luck. Keep your patner happy because that person is with you

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Well bro I want to open studio.. for my dream I like creative work so i just want to make creative projects and just that.. money was never my intention but need ..

Well i had created my own a large universe. A big story section. Multiple charcter and manything. I like to make films, animations and games on them but at the end . My dreams are bigger than my pocket.