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Godot 3.2.3 stabel | Mac OS, Big Sur
Exporting my second game for html5 and I am getting an error upon trying to upload to itch.io that there are too many files in the export zip. 1949 files to be exact.
I have less than 300 total files in the project folder and <160MB before compression. So when I compress it, it is somehow adding over 1600 files???
Can someone explain this to me? I didn’t have this problem with my last game and it had more files and a larger file size. Is it something with my operating system or compression algorithm?