| Attention | Topic was automatically imported from the old Question2Answer platform. | |
| Asked By | d2clon |
Disclaimer: new in Godot here. Some experience with Unity
I am doing the initialization of my scripts into the _ready() method.
But I am missing a method that is automatically called on each script after all the _ready() methods have finished for all the Nodes in the scene. I understand that this is when all the tree has been loaded.
The reason is that in the _ready() method I initialize the actual script’s internal state. But if I need to make some initialization, adjustments, and setup, into the scripts referenced by this one I need to be sure I do them after the _ready() method has finished on all that objects.
I see that this is the lifecycle of scripts in Godot:
This is the same in Unity:
As I am understanding the Godot’s _ready() is equivalent to the Awake() in Unity.
I am missing in Godot what would be the equivalent of Start() in Unity. Which is called after all the objects have been initialized.
Does this method exist? Is there a walk-around?