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Asked By | Ktotoetoia |
hi , i’m making an demonic eye ai from terraria, now im making bound mechanic(when eye touch object it change his direction) and i cant change velocity, when i try vel *=-1 or vel.x +=10000 it do nothing
code:
func _physics_process(delta):
var v = player.global_position - global_position
var angle = v.angle()
if $RayCast2D.is_colliding():
vel *= -1
var r = global_rotation
if presled == true:
global_rotation = lerp(r,angle,.1)
vel = global_position.direction_to($looking.global_position) * speed
vel = move_and_slide(vel)
Could it be that presled
is true and the velocity is changed by vel = global_position.direction_to($looking.global_position) * speed
, invalidating the first change of the velocity? What does presled
represents?
MateuS | 2022-08-04 08:43
and is raycast colliiding ? Print it to make sure
Inces | 2022-08-03 18:01
Also, I can’t tell what that presled
variable is for, but if its value is true
, you assign a new value to vel
, that doesn’t consider any previous value.
jgodfrey | 2022-08-03 18:40
if player in area2d presled = true
Ktotoetoia | 2022-08-04 09:07