![]() |
Attention | Topic was automatically imported from the old Question2Answer platform. |
![]() |
Asked By | salvob |
I have a setup like this…
I would like to have the group to the right mirrored respect to the the group to the left.
I can reach this setting rect_scale
to Vector2(-1,1)
and setting properly the Pivot offset.
But since it is inside a BoxContainer, Godot at runtime doesn’t care about this setting… Is there a way to put some sense into it and leave it mirrored?
I will put an example project as an example.
https://www.dropbox.com/s/im976ib4wo96yee/flip-bug.zip