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I have a setup like this…
I would like to have the group to the right mirrored respect to the the group to the left.
I can reach this setting
Vector2(-1,1) and setting properly the Pivot offset.
But since it is inside a BoxContainer, Godot at runtime doesn’t care about this setting… Is there a way to put some sense into it and leave it mirrored?
I will put an example project as an example.