I did a thing with perlin noise

I managed to throw together a perlin noise, and map a tilemap with it. Its nothing crazy, but it was a really big step for me so i thought i could share it here.

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What is your next step ?

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I’ve been working on an interactive hex gridmap thing as a personal tool and learning project. The next step is learning how to use SubViewPorts to independantly display ui elements while being able to zoom in/out of the map and move around without making the ui elements look bad.

Add a control node to your current scene and add hud elements on that node.

If you convert the hexmap into a Node3D scene you could tilt the view and rotate around :wink:
Like Catan or the Civ games. :wink:

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I didnt like how when i zoomed in and out of the map that i couldnt manage to scale the ui alongside it correctly. I may need to spend more time with control nodes before i look into subviewports, but i do think that is the solution for my current needs. I’m just going to use it to display my d&d worldmap at the end of the day, so this has been part of my continuing self education. I’m currently entirely focused on 2D

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