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I’ve been having trouble setting a working environment with Godot. I couldn’t make my Visual Studio Code auto complete my code and it is sorely missed. The extensions are old and end up disrupting development with GDScript 3.1.1.
It is much more difficult to edit multiple files (including non * .gd files) within the editor.
With all this, I would like to know what environment you usually set to work with Godot 3.1.1 (or at least 3.0).