I made a small bug-reporting / crash-tracking addon for Godot 4 and would love feedback

Hi everyone,

I’ve been working on a tool called Bugnet and wanted to share it here, partly because I think it might help some of you, and partly because I’d really value feedback from people who actually ship Godot games.

Docs and setup steps: Bug Reporting for Godot — Bugnet
SDK source: https://bugnet.io/sdks/godot/BugnetSDK.gd

Bugnet is a hosted service I run, not a fully open-source project. There’s a free plan (1 project, up to 100 bug reports in total, not per month), and paid plans for bigger teams. I’ve tried to make the free plan genuinely useful for small and jam-sized projects, but I understand if a hosted service isn’t for everyone.

I made this because I found that it’s difficult to find edge case problems once you’ve released your game. I wanted to make an easy system to understand exactly what’s happening in a players play session (without recording and watching the whole thing with many players).

All feedback is appreciated, thank you for your time. Happy to answer any questions!

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