Nowdays I gotten lazy with assuming when you click a textbox and you assume you can use the scroll wheel up or down to change the value!
That should be implemented at once in the Godot Editor!
Nowdays I gotten lazy with assuming when you click a textbox and you assume you can use the scroll wheel up or down to change the value!
That should be implemented at once in the Godot Editor!
SpinBox does that
Cool. But it should be default ![]()
This is not the place to ask for features. You can use the godot-proposals issue tracker for it. Make sure the proposal isn’t already opened.
Slightly different than scroll wheel up/down, but there is click+drag to change editor values for similar functionality. I use it all the time in the inspector and actually prefer it over scroll wheel as I don’t always have a scroll wheel available.