I need Help 2D puzzle Game

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:bust_in_silhouette: Asked By Knep

I need help

im making a puzzle game in GD script and have my code from a video that helped me create this although the video was made over 3 years ago and some of my code doesn’t work.
if im to comment out to see the next line that includes “img” gives me an error message saying “Invalid get index ‘0’ (on base: ‘Array’)”

Could someone please give me some help on how to fix this and if it’s because of my images name? because the name is numbers.

my entire code is:

extends Node2D

var map = [[0, 1, 2, 3], [4, 5, 6, 7], [8, 9, 10, 11], [12, 13, 14, 15]]
var imgNode = load(“img.tscn”); var img =
var move = Vector2(0,0); var speed = 4 # 1,2,4

func _ready():
for n in range(16):
img.append(imgNode.instance()) ## <-------- is rooted and says attempt to call function ‘instance’ in base ‘nulll instance’ on a null instance

	img[n].set_frame(n) ## <------ says Invalid get index '0' (on base: 'Array').
	for y in range(4):
		if map[y].find(n) != -1:

func step(key,dir):
if Input.is_key_pressed(key) and move == Vector2(0,0) or move == dir:
for y in range(4):
if map[y].find(15) != -1:
var pos = Vector2(y,map[y].find(15)) + dir
pos.x = min(max(pos.x,0),3); pos.y = min(max(pos.y,0),3)
if img[map[pos.x][pos.y]].get_pos() != Vector2(map[y].find(15)100,y100):
move = dir
img[map[pos.x][pos.y]].set_pos(img[map[pos.x]].get_pos() - Vector2(dir.yspeed,dir.xspeed))
else: map[y][map[y].find(15)] = map[pos.x][pos.y]; map[pos.x][pos.y] = 15; move = Vector2(0,0)

func _fixed_process(delta):

:bust_in_silhouette: Reply From: ruruarchy

try something like this;

var imgNode = load("res://img.tscn")

load is need correct node path

it’s still rooting my img.append(imgNode.instance()) saying attempt to call function ‘Instance’ in base ‘null instance’ on a null instance.

Knep | 2020-06-15 07:51