I want to create my item spin like in the minecraft

i tried to do it with the rigidbody but failed since the gravity didn’t work
Is there any other way to do it

I wouldn’t use a RigidBody for anything other than strict physics simulations. Rotation can be achieved with the rotate function, or an AnimationPlayer, I would use the AnimationPlayer. I believe you had a RigidBody before so it would collide with the ground instead of fall through it, try making it an Area3D (if you want to interact with it, like picking up) and raycasting on _ready to determine the floor’s height.

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