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Asked By | Maz90 |
Using Applovin Max plugin, Godot says id is not defined in the current scope when using callbacks with id argument.
Can you post the offending code?
jgodfrey | 2022-12-16 14:38
I’m using NativeLib by Dr. Moriarty.
applovin_max is in autoload.
loading interstitial (first arg should be replaced with ad unit id from Applovin MAX):
applovin_max.loadInterstitial("MAX AD UNIT ID", self.get_instance_id())
later function on loaded then show the ad:
func _on_interstitial_loaded(id):
applovin_max.showInterstitial(id)
finally call the function to show the ad (the id argument throws an error):
_on_interstitial_loaded(id)
i followed a tutorial on youtube by finepointcgi and it worked fine for him.
Maz90 | 2022-12-16 16:30
So, you’re code is CALLING the _on_interstitial_loaded()
function? I’m not familiar with this library, but I’d expect that function (presumably a callback) to be called by the library itself when the interstitial ad loads.
However, if you really are supposed to call it yourself, you’ll need to define some sort of id.
I assume this is the tutorial you watched:
https://www.youtube.com/watch?v=9UUGeQ32ArY
Can you provide a video time code where Mitch is making the same _on_interstitial_loaded()
call you show above?
jgodfrey | 2022-12-16 16:48
- At about 34 minutes, he copies the ID for the interstitial ad from the AppLovin site.
- At about 34:25, he creates a
LoadInter()
function to load an ad - That
LoadInter()
call is wired to his test button - That function calls the libraries
loadInterstitial()
function and passes the copied ID in.
It’s that loadInterstitial()
call the triggers the _on_interstitial_loaded()
callback and passes in the specified ID.
AFAIK, you shouldn’t be directly calling _on_interstitial_loaded()
…
jgodfrey | 2022-12-16 16:56
in minute 18:50 he only gives the ad is once to the applovin_max.loadBanner method. same when calling the loadInterstitial method.
I passed the id to the functions when i call them and it worked.
in the video he doesn’t pass the ad id when calling the functions.
now an error pops up when i run the game on a phone:
E 0:01:02.322 Java_org_godotengine_godot_GodotLib_calldeferred: Parameter “obj” is null.
<C++ Source> platform/android/java_godot_lib_jni.cpp:471 @ Java_org_godotengine_godot_GodotLib_calldeferred()
i’m not sure if its the Applovin plugin or smt else.
Maz90 | 2022-12-16 17:27
Looks like the code for that video is on GitHub, here. Maybe you can spot the difference there?
jgodfrey | 2022-12-16 17:32