Small projects could also be bigger than you expected.
For my project, Monkanics, I’m developing a minimum viable product. Meaning I’m creating:
- A player character with all planned base functions.
- A simple version of a planned weapon creation system.
- PvP multiplayer shooting systems necessary for game function.
- A singular core game mode to design the game around.
- 1 map for that core game mode.
- Some developer visuals to convey the vibe of the game.
That sounds pretty small, but every small piece takes a lot of work, learning, and consideration to create. This isn’t even considering my development as a person and the challenges that come with it.
My best piece of advice is to make the smallest version of your game. And continuing to make it through the many, many, MANY tribulations you will face.
That’s what I’m doing at least. I spent 5 WHOLE DAYS struggling with projectile collision, only to find out it was because a checkbox was unchecked:
Also, what are your long-term goals?
Like, 10 years from now, who do you want to become as a person? What do you want to accomplish? What do you want to experience? How do you want to change the world; and would you even want to?
These are VERY important questions to ask yourself. I asked them many times over these past 2 years as I’m maturing into an adult (I’m 20, turning 21 in November)
So, I’d say if your confident in where you’re going and take every step with care, your not screwed.