if is on wall script

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:bust_in_silhouette: Asked By dbldbli

plz can anyone help my this is the script

extends KinematicBody2D

var motion = Vector2()
var speed = 150
var gravity = 100
var dir = -1

func _ready():

func _process(delta):
motion = move_and_slide(motion,Vector2.UP)

func _physics_process(delta):
motion.x = speed * dir
if is_on_wall():
dir *= -1
$Sprite.flip_h = !$Sprite.flip_h
if is_on_floor() == false:
motion.y += gravity

the problem here the enemy gliching in the wall and go left and right in the same place
What should I do ?

One suggestion: move the code motion = move_and_slide(motion,Vector2.UP) to the _physics_update() function, since that’s where the collision calculations are performed.

Ertain | 2022-11-11 04:48

thank you very much but i change the code

motion = move_and_slide(motion,Vector2.UP)



but it say error Maybe I don’t understand what you mean

error(14,1): the method “_physics_update” isnt declared in the current class

dbldbli | 2022-11-11 08:50

:bust_in_silhouette: Reply From: kareem_farrag

motion = move_and_slide(motion,Vector2.UP)