Have you tried
if area.name != "Sand"?
Yes The problem with that is that it only sends signal when something not named sand enters. I want it to activate when player does Not Overlapp Something on a specific Layer. I Have tried signals as well as
var areas = !get_overlapping_areas()
But i havent tried
var areas != get_overlapping_areas()
so im gonna go do that know that i thought of it
Superkrypet | 2021-09-17 10:25
saddly It Did not
Superkrypet | 2021-09-17 10:30
I understand better now. I have an idea. Create a
bool variable (outside the
_process function) and every time your node collides or enter the area, change that variable, you may need to use
if statements. In the
_physics_process make an
if to check and make something depending on the variable. Not sure if it is the best solution, since you have to check the variable many times per second, but all depends on your project.
abelgutierrez99 | 2021-09-17 12:43
I Have an Island Made of Sand in the middle of the ocean. I want the Player to
queue_free When it walks of the island OR one of the Platforms you are able to build in the Game. I have tried every solotion i can think of and i just can’t figure it out, for some reason when i Choose to
print when im out of the water like this
if area.name == "Sand":
And i stand OUTSIDE of the island but still quite close for some reason it Prints out both True and False. Right now this engine makes now sense to me. There is not a single collision shape or object at that place and the collision for the player is intentionally smaller than the player. SOMEONE Please EXPLAIN
Superkrypet | 2021-09-18 15:01
Not sure what is happening. Maybe you can active the option to see collision shapes while running the game to see what is happening. Another idea is, instead of checking the sand, for example, create a collision shape that acts like a border, so when the player enters, something is done.
If this doesn’t solve your question, I advice you to make another question, because this is now taggeed “Answered” and recieve less visualizations.
Sorry if my solutions doesn’t work, I’m new to Godot, but not to programming.
abelgutierrez99 | 2021-09-19 13:04
Yes i will, And yes i have it did not help me. told you i tried everything. But thanks for helping anyways
Superkrypet | 2021-09-20 06:40