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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | arnath |
I’m trying to make a Snake game. I have created Area2D nodes for my snake and a piece of food but I’m having an issue where area_entered is fired when the edge of the snake touches the edge of the food. Is there a way to avoid this? To better illustrate, area_entered is fired when the snake reaches the point in the attached screenshot and I want some way to only count a full-on collision between the two.
Thanks!