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kidscancode |
Your goal isn’t to learn GDScript, it’s to learn to code. Tutorials for Godot are going to be about learning to use Godot, which is a large, complex game engine with many things to learn; GDScript is only one of them.
You’ll find that Godot, and game development in general, is much more approachable if you have an understanding of the basics of programming. The best way to get that is from a source for beginners.
I highly recommend looking at Python for this. It’s a great language to learn, there are lots and lots of tutorials, videos, and courses available. As a bonus, since GDScript is based on Python’s syntax, the things you learn will transfer easily.
Finally, you must understand that it’s a marathon, not a sprint. Learning to code is difficult. Just like it would take you years of practice to become fluent in German, it’s going to take lots of study to get to the point where you can do everything yourself. Progress will be gradual and it’s important to be patient.
yes, that’s right, if you don’t know nothing about coding, learn the basic of programming in general is realty important, that put your mind in the right place to programing in every language
crossbit | 2019-02-05 16:46
I second this. As a matter of fact, I started learning programming with C++ years ago, the learning curve was pretty much steep but after I managed to grasp the basics and work with it a little bit more, learning dynamic languages like GDScript has become much easier. So the OP should not think that it would be difficult to learn both Python and GDScript.
People who learn dynamic languages first seem to be afraid of static languages like C++ because of the syntax.
Xrayez | 2019-02-05 16:54