Alright. I’ll prepare the ZIP file. Then, send it via WeTransfer in your DMs. Give me about 15 minutes.
After PennyLoafers reviewed my game file, they fixed it.
They changed _physics_process(): to this:
And Move(): to this:
The issue was that I updated the velocity on the client, but didn’t allow for remote instances to use it.
Additionally, they also elaborated on a potential future issues with client and remote instance desync. I’ll quote them.
Thanks again to @pennyloafers for take some time to review my code.
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