I'm Thinking About Making an LLM Project to Track Godot LLM Projects

I’ve seen at least four posts in the forum in the last week or so with LLM-created Godot plugins for using LLMs in Godot.

Something’s in the water.

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And almost all of them came from a GitHub user with almost no previous contributions at all, and a sudden burst in the past month or so.

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Probobly this: :tractor:

tractor

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How about an LLM project to measure and track all of the technical debt created by using LLMs to create anything? And then apply that project on itself. It would implode, and real humans will write papers on the experiment for years to come. :zany_face:

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But what if people start writing “don’t let technical debt accumulate” in their prompts.

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How about making a cyber team that will nuke any A.I related thing?

Team LLM Nuker : )

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They looking to make a quick buck .
The most of them were coming probably not from developer background rather some marketing.

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Making PS1 style horror games are the best way to make some bucks.

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Does LLM knows that yet :thinking:.
Make agent to catch agent :popcorn::smiling_face_with_horns:

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I ran out of likes. Where’s that like graphic?

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I gotchu bro
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I was being somewhat facetious, but I’ve actually tried that. The funny answer is that it leads to infinite recursion, and the LLM blows up your code base.

I like to code. I prefer that to carefully crafting prompts and hand-holding an LLM only to watch it create a 5000 LOC monstrosity to implement something that I would write in less than 1000.

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image

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