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Are there any? These reddit posts talk about potential issues, but none mentioned seem to exist in Godot 3.1.1:
Even with Node as the root, any Node2D can still be positioned and moved around the viewport. Any Node2D child of a Node that is a child of a Node2D retains its positioning relative to the grandparent Node2D.
The response from MysteryGM in this reddit post suggests that a reason to have a Node2D root is in case you want to position the whole scene inside another scene at a position other than origin of that other scene. Is that a valid consideration?
Doesn’t matter. Just use any. You can quickly switch root node type when you need to position things or run into any kind of problems.
Dlean Jeans | 2019-07-07 21:10