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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | Semihazah |
Hello, first time question, been using Godot off and on for about a year.
I’m trying to implement IK foot placement for a few weeks now. I can get the foot of my model to snap to the floor, but now I don’t know how to mix it in with my animations.
I’m using the SkeletonIK node to move the foot to a raycast hit location, but now that chain of bones won’t animate anymore. How would I blend the idle or run animations with the IK result in an AnimationTree?
I tried making an animation with the IK target and adjusting it in the script, but they don’t share animation tracks.
EDIT: fixed image link