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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | Toothgapsy |
Hello community,
me and my team are currently programming a a game where we want to implement a “qwop”-like movement in 3D. For the feet we imported a Blender project with an animation; reacting to a certain key-input this animation gets played. Our problem is that we cannot attach a collision-shape that moves with the bone during the animation.
Does anyone have a solution to this?
Thank you in advance.