|Topic was automatically imported from the old Question2Answer platform.
|Published before Godot 3 was released.
Can 3D objects/meshes be imported/loaded by code from within the running game, or would I have to write my own addon to accomplish this? To be clear, I’m not talking about instantiating a saved scene, but importing a 3d model/mesh from within the game.
I’m developing my infrastructure for an upcoming project and I want the player to be able to mod in-game objects. For example, you might have a drag race simulator and allow the players to design their own 3D car bodies (in Blender) and use them to design their in-game car. And btw, at this stage, I’m not concerned about the security of mods or the problems mods can cause, just possibilities Thanks in advance.