import multiple mesh animtaion from blender to godot

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:bust_in_silhouette: Asked By dronsilver

I want to create a barrel for my game. And I want it to be destructed upen player hit.
I have created a barrel model in blender, made it rigid body and baked animations. But animations baked for the individual pieces of the barrel. I imported the model into godot and got only one animationplayer with multiple animations (per piece of the barrel). I can only play a single animation, but I would like to play them all at once. How to approach this? I have tried different options with animation tree, but it seems the tree allow only blending and transitioning.
Another possible solution I think is to bake all animations as one in blender, but I don’t know how to do it. There are a lot of answers in the internet, but no one explains how to combine separate objects animations into one (like pieces of crate, barrel and other non-armature objects).

:bust_in_silhouette: Reply From: Inces

Not the most fortunate workflow.
I guess the easiest way out would be to export individual pieces of barrel as separate scenes, and build a scene from them in Godot again. Animating them would call to iterate all children of a scene and play their individual animation players.