Imported blender model is not rendering all faces

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:bust_in_silhouette: Asked By Morticia

I’ve modeled a sniper rifle in blender and it looks fine there, but when I import the model into godot only the faces which are not in the direction of the camera are rendering.

Examples: Imgur: The magic of the Internet

The first image in that is godot with a texture, the second is without a texture, and the third is the same model in blender.


:bust_in_silhouette: Reply From: path9263

Are your normals backwards?

:bust_in_silhouette: Reply From: CrazyMind

Hey, look if has normals that are backwards, this happened with me too.