Imported blender model out of place?

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:bust_in_silhouette: Asked By Cobra!

So a model I’m importing into Godot is out of place compared to it’s armature, when in Blender, it’s totally fine… what am I doing wrong?

:bust_in_silhouette: Reply From: MysteryGM

The only way I was able to replicate, this problem is if the scale of the rig and model doesn’t match.

In Blender try: Ctrl+A this will bring up the apply menu. Apply Rotation&Scale then export again.
Also Alt+G will reset the model to it’s zero position.

Hope this helps.