Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Cobra! |
So a model I’m importing into Godot is out of place compared to it’s armature, when in Blender, it’s totally fine… what am I doing wrong?
Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Cobra! |
So a model I’m importing into Godot is out of place compared to it’s armature, when in Blender, it’s totally fine… what am I doing wrong?
Reply From: | MysteryGM |
The only way I was able to replicate, this problem is if the scale of the rig and model doesn’t match.
In Blender try: Ctrl+A this will bring up the apply menu. Apply Rotation&Scale then export again.
Also Alt+G will reset the model to it’s zero position.
Hope this helps.