Imported Mesh & Texture from blender is crooked

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:bust_in_silhouette: Asked By TobiLa

Hi, I created this street mesh in Blender:

(object mode)
enter image description here

(edit mode)
enter image description here

When I import it to godot it looks like this:
enter image description here
Why does it look so bad? The colors are not the problem, I didn’t even try to match them yet.

Here are the export settings I used of the “Better Collada” exporter:
enter image description here

I used the default import settings from godot 2.1.4 stable. I tested with Godot 3 too, same error.

:bust_in_silhouette: Reply From: TobiLa

I solved it myself.
All my objects had scale value of 0.04 in blender which seems godot doesn’t manage so well.
Applying the scale in blender ( Object → Apply → Scale ) before exporting solved the issue for me.