Importing Blender 2.93 empty with glTF 2 is not working

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:bust_in_silhouette: Asked By MikeMikeMike


I try to import an empty cube object from Blender 2.93 with glTF 2.0 into Godot 3.3.stable.

It doesn’t import -colonly empties as StaticBody with BoxShape, I just get a Spatial. Any ideas?



:bust_in_silhouette: Reply From: daniklad

I tried from Blender 2.92 to Godot 3.3.2 stable. It imports as a Spatial with another Spacial inside which represents the Empty.

Does your Blender scene contain anything else that might cause problems?

Hi dani,

ups, sorry, I’ve forgot to note, that I wanted to import the empty as -colonly, as explained here: Importing 3D scenes — Godot Engine (stable) documentation in English

I get also the Spatial, but need a StaticBody with a BoxShape. Hm?



MikeMikeMike | 2021-06-11 07:23

:bust_in_silhouette: Reply From: theMX89

if i import models, i use obj files.
this works perfectly fine

you cant export as obj in blender, but there are some websites, where you can
change your files ,as exemple: