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Asked By |
MikeMikeMike |
Hi…,
I try to import an empty cube object from Blender 2.93 with glTF 2.0 into Godot 3.3.stable.
It doesn’t import -colonly empties as StaticBody with BoxShape, I just get a Spatial. Any ideas?
Thanks
Mike
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Reply From: |
daniklad |
I tried from Blender 2.92 to Godot 3.3.2 stable. It imports as a Spatial
with another Spacial
inside which represents the Empty.
Does your Blender scene contain anything else that might cause problems?
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Reply From: |
theMX89 |
if i import models, i use obj files.
this works perfectly fine
you cant export as obj in blender, but there are some websites, where you can
change your files ,as exemple: