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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | Ogeeice |
How to create a blender model with collider and export to godot
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Attention | Topic was automatically imported from the old Question2Answer platform. |
![]() |
Asked By | Ogeeice |
How to create a blender model with collider and export to godot
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Reply From: | BraindeadBZH |
Not sure if this answer your question, but the way I add collision from my blender models is:
So it creates a collider completely the same as the mesh
Ogeeice | 2019-07-09 20:16
Yes, it will create the exact copy
BraindeadBZH | 2019-07-09 21:57
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Reply From: | admin |
You need to name your object with “-col” in Blender (example : “Cube-col”).
https://docs.godotengine.org/en/latest/tutorials/assets_pipeline/importing_scenes.html#import-hints
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Reply From: | SF123 |
What you can do is go to Blender->Export->OBJ, and then import it in-game and select the mesh and click Mesh->Create Simplified Convex Collision Shape.
There are also a few other options, but that is what I tend to do when I’m importing models to be used for the player.
If you are just importing like a wall or something, I’d choose create Tri-Mesh Static Body.
a year late lol but this helped a lot! worked perfectly.
theoddpaw | 2023-07-09 01:41
trimesh is the most precise so most expensive solution, use it if you really need precise collisions, simple convex or a primitive are better otherwise