Improved development on С++

Is there a possibility that in future versions of Godot development with C++ be improved? I mean simplified project build and editing

Yup. Take a look at what they’re doing right now with GDExtension in 4.6.

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I want to ask, what in short are they preparing in 4.6 for C++?

Emi talks about it in the Godot Tomorrow streams. I believe he talks about it in stream #6. Take a look and see if that answers your questions. If not, ask them in that thread and he’ll answer them in the next stream. Just be very clear and concise about what you’re asking. (Your original post would likely get a response of “I don’t know what you’re asking.”)

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The current best ways to get started easily involve template pulling, or using jenova (if you want a C++ in engine script-like approach). This obviously comes easier if you know exactly how to do it / have done it before.

I actually even read rumors they were going to pull C# into GDextension too, but I’d asume they wouldn’t want to leave all those node integrated C# scripts out of the picture, maybe they’ll somehow implement C++ scripting when they do that so there’s more language parity in that regard?

That’s what they’re doing in 4.6. They’re using C# as the test case and then they’re going to do that for all languages.

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