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I am trying to understand how does rendering work on a low level.
In a 2d game if the 4 players are sharing the same view I think the GPU has to render the background once then the 2 players but what if it’s 3d 3rd person with 2 seprate monitors will the GPU render everything 2 times ( once for each player ) or will it render the world once and make minor calculations to to show each player’s perspective?
Is there way for me to determine the outcome?
You mean split-screen?
As far as i know i has to render the scene 2 times, but with half the pixel-amount, so this should cancel out
whiteshampoo | 2020-05-12 05:50
You should still expect splitscreen mode to be more demanding than singleplayer overall.
Calinou | 2020-05-12 07:36