In-Dev Chunk-based Procedural Generatoin - Noise Visualization

Using the _draw() function, i create an array of Rect2 whose color is assigned from a Temperatured and Rainfall map, generated by overlaying two Noise2Ds over each other.

Will be used for my project’s procgen’d worlds!

(Deleted old post to post in right subcategory)

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Nice work, I have been working on a bit of code that convert height maps into 3d tile maps. I would like to work out something like this to make more of an open world design

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Yeah 3D is obviously more work and math, but more or less same idea.

This has some good info. I even have based a lot off Minecraft in pure 2D. Also Factorio (that one’s natively 2D gen)

Thanks, I will be sure to check it out