In-Game purchasing

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:bust_in_silhouette: Asked By Farris

I’m currently working on a game that I would like to export to the Google play store.
But in my game I would like to add in game purchasing for disabling Ads and rewards.
How does this work?
Do I need some kind of key?

Please get back to me.
If you need more information please contact me.


:bust_in_silhouette: Reply From: cgeadas

One of my games does what you want to implement. The Godot part was easy (I have it with 3.2.1). The Google part requires a little more reading to learn the concepts. You can find starting point here: In-app products | Google Play Console & Google Play's billing system  |  Android Developers

As for Godot, this document gives a good explanation. Android in-app purchases — Godot Engine (stable) documentation in English
For what you want, you can’t “consume” the purchase (I’m assuming it’s a one-time-buy to disable ads).

Without a more specific issue there is not much to say, but I hope it’s useful.

@cgeadaa Thank you very much.

Farris | 2020-07-07 06:14