In what situations will I need to use Idle processing?

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:bust_in_silhouette: Asked By Witcher64

in regards to processing, the documentation states:

"There are two types of processing available to you:

Idle processing allows you to run code that updates a node every frame, as often as possible.
Physics processing happens at a fixed rate, 60 times per second by default. This is independent of your game’s actual framerate, and keeps physics running smoothly. You should use it for anything that involves the physics engine, like moving a body that collides with the environment."
While the documentation gives examples for situations in which to use physics processing, it never elaborates on when to use idle processing.

Usually you wany to update the state of the game as fast as possible especially visually like shaders and stuffs as you may don’t want to update the visual by waiting for a frame in the fixed 60 per second.

nightrobin | 2021-03-05 15:13