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I am looking for a way to split the left-right camera for vr so i can put them in differente world positions but still keep the tracking the same.
This is for an eye training project for amblyopia, so i would like to render certian objects only on 1 eye or the other.
Did you ever figure out how to achieve this?
I intent to display stereoscopic 360° images. The basic idea is to show 2 equirectangular images on 2 UV-spheres, position 2 cameras inside the spheres, then ignore the HMD position and only use rotation to point the cameras in sync.
A sphere could be parented to the ARVRCamera node as a workaround for keeping it centered, but that still doesn’t solve the problem of targeting both eyes separately.
Tak | 2021-11-05 20:10
Hi, have you found a way to do what AceScottie1 wanted?
I’m making a stereo panoramas, too.
VadimLedyaev | 2022-07-17 07:32