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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | Thomas Crammy |
Hi, I’m fairly new to Godot.
I’ve been using the TileMap to create platformer levels.
I was wondering how I can generate tiles to be placed in the scene so that the level would be infinite. How do I create a script to spawn in the tiles?
EDIT: After some scouring I found set_cell() function for tilemaps… do I use that?