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Hello, I have a dude, and I wasn’t able to find out about it, but I guess it’s true.
When you inherit, are you reusing nodes from the inherited base although with different values? (I say it because exported values can be changed on inherited scenes, and they’ll be saved with the new scene) or it’s just a comfortable way to duplicate scenes in Godot?
For example, if we create a base level and inherit it to make all levels it will be the same as duplicating that base scene many times? Or nodes would be the same but load in a different way so meanwhile duplicating increases game size, inherit will save resources because of reusing node data?