Innatural light in BakedLightMap

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By FelicePollano

I’m trying to get familiar with BakedLightmap. I added a lot of OmniLight to simualte torch in my game, and after baking the lights, ( note, I had to uncheck Use Denoise to avoid crashing ) a couple of walls are extremely lighted as they were hit by some sort of directed light somewhere:

What am I doing wrong?

The image isn’t working. It needs to be uploaded to an online site and then a link (directly to the image) needs to be pasted into the forum post.

jgodfrey | 2023-01-14 16:21

did it, but the ! link does not work, so I put a standard link instead

FelicePollano | 2023-01-14 16:41

:bust_in_silhouette: Reply From: FelicePollano

Apparently was a to big cell size in Capture part of BakedLightmap. By using the default is better now.