Input.get_action_strength missing on c# ?

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:bust_in_silhouette: Asked By kg49152

I understand the c# implementation is far from final, but try as i might, when i try to use Input.get_action_strength(“left”) in mono (c#), it returns with error: ‘Input’ does not contain a definition for ‘get_action_strength’. Works fine the GD script environment.
This may well be because it is not yet supported in the c# version, but being as this was added to godot in mid 2018, there may well be another reason why i am getting this error.

:bust_in_silhouette: Reply From: Zylann

It should be there, it’s supposed to be Input.GetActionStrength("left"), in Pascal case.