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TL DR: How do I access a child node of an instanced scene?
There is a grid scene, which takes number_of_tiles_x and number_of_tiles_y as exported variables. They decide how many cells will be spawned and can be edited via the inspector.
There is a level scene, which has a grid, TextureButtons, sounds. And of script with a lot of other scripts for AI, pathfinding etc.
So far, so good. To create a mission, I would like to instance the level scene, adjust the grid size and maybe the music and buttons. The units are spawned via C# code, so this is not a problem.
When I create a new scene and instance a level in it, how do I decide which parameters are given to the child nodes of level? I can change the variables of the instanced level node, but not of its child nodes like TextureButton or the gridsize.
Have you tried looking for a specific node via the
find_node() method, and then tried editing the properties of the returned node?
Ertain | 2021-02-23 00:33
I think right click on level and click on editable children may do the trick. Have to try it out. I want it to work in the editor / inspector.
rohezal | 2021-02-23 00:35