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I don’t know if I’m doing this correct in Godot.
I’m making a 2D platformer that has ladders. The Ladders scene root is an Area2D, along with a Sprite and a CollisionShape2D.
I instance the ladder manually into the Main Level scene and duplicate the ladder so I have two. When I attempt to change one of the ladders heights (a repeating Sprite) by making the children editable, there’s no problem. But when I then try to adjust the Ladders CollisionShape2D height, it affects both??
What am I doing wrong?
How can I make each Ladder instance be edi