|Topic was automatically imported from the old Question2Answer platform.
|Published before Godot 3 was released.
Has anyone an idea, why no matter what I’m doing, the function
_integrate_forces stops working as soon as the object (
rigidbody) the script with the function in it is attached to isn’t moving anymore?
_fixed_process (as well in the same as in other scripts) continue their business
Can you check if that body is sleeping?
eons | 2017-09-17 21:34
It’s not when hitting play, and there is no code which could cause it to be. For testing purposes, I just put a timer in
_integrate_forces and one in each of the
process functions. The first stops as described, while the other both go on
Löwenhügel | 2017-09-19 19:30
If forces/velocities stop interacting with the body, it will be put to sleep, then you need to wake it up for it to accept changes on the state.
eons | 2017-09-20 02:21
Thank you for the information
Löwenhügel | 2017-09-20 06:34
There is a property for preventing sleep (can_sleep, I think), it will make the body to be processed on every physics frame even when the state is not active, that is not recommended if there will be many bodies on the scene (if is better to wake up the bodies or prevent sleep will depend on the game).
eons | 2017-09-20 21:57