As an UI-UX designer, I kinda liked that orange look with thick title bars (except the text wasn’t bold or white enough to be readable). I prefer the rounded corners of the newer version, though. One other thing, I liked those big icons for begin and end nodes. It could be nice if all your nodes had some icons to help identify their function at a glance.
In the end, I guess you are right: you shouldn’t spend too much time on this before nailing the basics.
I’m glad to hear your thoughts as a UI-UX designer. I appreciate your points about the orange look and the thick title bars. I’ll consider re-adding some of those elements, like the icons and the orange color, in future updates. The rounded corners are definitely here to stay, and I’ll work on improving the readability of the text as well.
Nailing the basics first is crucial, but I’ll keep your suggestions in mind as I continue to refine the design.
Thanks again for your insights, and I’m glad I could clarify about Godot Mono!
I think having transition modifiers be part of the dropdown is good, because then each transition type could have different options. A linear fade transition doesn’t need to have a color assigned, for example.
Thanks for the input! That’s exactly what I had in mind. For now, I’m planning to add speed and z-index to the base class, and color will be included in a derived class for transitions that involve a flat color.
It’s really just the start, though—I still have many problems to solve, and I’m not entirely sure about the way I’m handling parameters in the code.
I’ll attach screenshots to show you how it’s coming together.