Inverse Kinematics - Hands touching nearby obstacle, rotating head to mouse

Blending any animation with a dynamic target ftw! You can even interpolate the IK!

Hand IK interpolation = If there is no obstacle, there is no IK. When an obstacle is detected via physics collision, the hand lerps to 1 which is the value of the first video. Natural motion.


Raw version of hands touching nearby obstacles (e.g. if you run adjacently to a wall or box or barrel), can be polished much further.

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